Work experience                                                                                                                                                                                                                                                                                                               

        Picture Shop (September 2016 – present)

               Burbank, CA

              Senior 3D generalist /  VFX artist

 

          Pixomondo (August 2013 – September 2016)

               Santa Monica, CA

              Senior 3D generalist /  Concept designer

 

          Go West Creative Group (July 2013 – August 2013)

               Los Angeles, CA

               Lead Concept artist & Designer

 

          Pixomondo (May 2012 – June 2013)

               Santa Monica, CA

               CG / VFX Artist

 

          With A Twist Studio(April 2006 – May 2012)

               Los Angeles, CA

               Lead CG Artist

 

          Harrington Electronics (May 2011 – December 2011)

               Los Angeles, CA

               Lead 3D Designer for TWEG project (Trans Wind Energy Generation).

 

          College Park Industries (January 2007 – December 2009)

               Fraser, MI

               3D Visualization Lead – iPecs project. (Intelligent Prosthetic Endoskeletal Component System).

 

          Molekuli School of Design (November 2008)

               Rijeka, Croatia

               Guest lecturer on computer graphics and digital media

 

Education                                                                                                                                                                                                                                                                                                                            

 

          College for Creative Studies (Honors) 2002 – 2006

               Computer animation and digital media / film and video

               Received the Senior Select Award for being the top senior in the class of 2006

               Graduated with honors for high academic achievement

 

Software                                                                                                                                                                                                                                                                                                                              

 

          Maya, 3D Studio Max, Unity, Unreal Engine, V-Ray, Particle Flow, Thinking Particles, Fume FX, RealFlow, Mud Box, Speed Tree, Syntheyes, Nuke, After Effects, Premiere, Photoshop, Illustrator

 

Key competencies and skills                                                                                                                                                                                                                                                                                           

 

VR environment design and development

Art direction and concept design

VFX - Fluid dynamic systems (particle and voxel based)

 3D modeling and digital sculpting (environments, props, characters, organic structures)

MGFX

 UV mapping / materials and textures

 Digital painting (texture maps and background mattes)

 Animation (3D/2D)

Strong ability in traditional drawing, painting, and sculpting

CG Lighting

System analysis

Research and development

Project Management

Game Design (puzzles, levels)